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Siberia Game

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Syberia ist eine Grafik-Adventure-Reihe des belgischen Autors und Comiczeichners Benoît Sokal in Zusammenarbeit mit dem französischen Spieleentwickler Microïds. Syberia ist eine Grafik-Adventure-Reihe des belgischen Autors und Comiczeichners Benoît 3 Syberia 3; 4 Verschiedenes; 5 Weblinks; 6 Einzelnachweise Syberia II. Syberia 2 aftrek-tips.nl April ; ↑ Sasha Lohmüller: Microids-Fünferpack: Syberia 3 und Co. in der Gamescom-Vorschau, in: PC Games, 7. August Syberia ist ein Computerspiel des französischen Spieleentwicklers Microïds. Das Adventure wurde vom belgischen Comiczeichner Benoît Sokal entworfen und. Syberia 1 + 2 - Kostenloser Versand ab 29€. Syberia 3 Switch Syberia 2. Nachdem sie Europa von West nach Ost durchquert hatte, fand Kate Walker. Syberia Trilogy: Definitive Edition - Kostenloser Versand ab 29€. Syberia 2. Nachdem Kate auf der Suche nach Hans ganz Europa von West nach Ost Syberia 3. Nachdem sie die Insel verlassen hatte, wird Kate vom Stamm der Youkole.

Siberia Game

Syberia - Aralbad Heim, Spiele, Science Fiction, Jugendstil, Umweltdesign, Schneekönigin,. More information. Siberia (game). Find this Pin and more on. Syberia - Aralbad Heim, Science Fiction, Jugendstil, Umweltdesign, Siberia (​game) Syberia 2 Pc Spiele, Planeten, Steampunk, Filme, Städtisch, Fantasie. Syberia Trilogy: Definitive Edition - Kostenloser Versand ab 29€. Syberia 2. Nachdem Kate auf der Suche nach Hans ganz Europa von West nach Ost Syberia 3. Nachdem sie die Insel verlassen hatte, wird Kate vom Stamm der Youkole. The turn crank of the drawer is jammed. To Magic Spielregeln the telephone, click on the telephone in inventory and dial the number. Climb the steps on the right by Momo and turn the turnstile to open the dam to the side canal. Turn left on the depot foyer. July 24, Belfry - Go back to the other door and the side entry is also locked. Try to get the oar of the boat, then use the broken lever to pull the oar Ende Eines Rennens. Ramp GewinnklaГџe Eurojackpot Give the sauvignon grapes to the Amerzone cuckoos that block the ramp. Light comes on. Inspector Canardo. Find a missing inventor Solve awesome puzzles Search My Fantasy Park mysterious estate! Press red button. James wheels Helena inside. Author and Artistic Director : Benoit Sokal.

Note the river to the left of the depot. Kate will look at the contraption by the platform on the left and say that it is similar to the winding machine in Valadilene.

Has to find a way to get the train there. Find a way to bring the train to the wall:. Go back and Oscar yells that he has something to say to you.

Enter the coach and Oscar will say that there is a message for you. The rectors of the university want to talk to the one in charge of the train.

Exit the train, left, left and walk over to the stairs. Take the stairs on the right of the screen. Turn left on the depot foyer. See a Lock control panel that needs a key and a broken phone for help at the side.

Go back and walk to the opposite end of the foyer. Go down the stairs and see a barge. Barge - Talk to the couple specifically about help.

They agree to tow the train to the wall for dollars, if the lock is opened so that the barge can pass through. Go back and turn right to go outside.

Climb the steps on the right to enter the University. Look at the mechanical bandstand at the center of the courtyard.

There is a gold egg missing on a balance on one of the doors. Talk to the student leaning by the tiger statue. Rectors - Enter the building and look at the mammoth skeleton.

Walk to the left passageway and enter the door at the end of the hall. Talk to the 3 'distinguished' rectors of the university specifically about Hans and money.

Hans was a student there 50 yrs. He studied Paleontology especially about Mammoths. He made the bandstand and a lot of other renovations in the university.

Alexander Valembois brought a lot of birds for the collection from Amerzone. They will pay Kate if she can fix the bandstand in the courtyard Hans made.

It is rusted and maintenance instructions are missing. Exit the room and enter the other door in the left hallway to the library.

Find a way to enter the bandstand or the case of the sauvignon grapes:. Library - Go to the table at the foreground with a student studying by it and pick up the book on Amerzone.

Read about the red Amerzone cuckoo and its partiality to Sauvignon grapes, gorging itself to drunkenness. Take the stairs on the left, go to the bottom of the screen and climb the ladder.

Take the inverted book on the right side of the shelf. Read the Illustrated Dictionary of Plants and Mushrooms.

Learn that the Yangala-Cola mushroom enhances eyesight acuteness. Exit the library and go to the right hallway from the giant mammoth skeleton.

Professor Cornelius Pons - Talk to the Professor studying a mammoth skeleton. He is a professor of Paleozoology. Ask him about Hans and about the Sauvignon grapes.

He and Hans bonded on their passion on mammoths during his schooldays. Hans told him about the mahout mounted mammoth doll. As for the Sauvignon grapes, he thinks it is a tropical shrub and to ask the stationmaster for the location of the shrub here at the University.

Go back out of the building. Go to the stationmaster. Train coach - Take the mammoth toy doll off the table. Go back to the professor at the University hallway.

On the way, confront the Stationmaster standing by the bridge again about the grapes. He still evades about knowing the grapes and refers you to the paleontologist.

Give him the mammoth doll. He got very excited and will study it in his laboratory. Follow him to his laboratory. Laboratory - Look close at the cabinet to the left of the door.

Pick up the Barrockstadt voice cylinder from the second to the bottom shelf. Go towards the professor.

Pick up the Yangala-Cola powder and test tube holder from the lab bench at bottom right. Rectors - Enter the room at the end of the left hallway and ask the rectors about sauvignon grapes.

They babbled about it for a while and Kate summarized the talk that there is a sauvignon shrub being cultivated by the stationmaster in the garden, the harvest is made into wine in the paleontologist's lab and the rectors enjoy the fruits of the labor once a year.

That fact is to be kept secret for fear of being fined by the authorities. Go back to the stationmaster. He will open the door to the garden.

Follow him to the garden by crossing the overhead pass and go forward until the door to the garden. The stationmaster tries to justify himself.

Garden - Enter the garden and go forward until a shrub with red fruits. Pick up some sauvignon grapes.

Exit and go to the train coach. Train coach - Insert the Barrockstadt voice cylinder in the base of the central stand with the Hans and Anna dolls on top if the dolls are not on top, the cylinder player will not function.

Listen to Anna giving Hans the news about their father's death, the war, her work and the wish for him to come back. Exit the coach on the right screen.

Ramp - Give the sauvignon grapes to the Amerzone cuckoos that block the ramp. The birds move away from the ramp. Climb the ramp. Look at the nest on the mechanical eagle and take the cuckoo's egg using the test tube holder.

Go back to the University courtyard. On the way, the stationmaster gives as an apology a bottle of Barrockstadt Sauvignon wine.

Turn the wheel and enter. Go down the ladder and pull the lever to start the automaton violin players.

Listen to that haunting music. Go to the rectors. Rectors - Talk to the rectors about the money. They give the money. Bring the train to the wall:.

They want the lock open now. It is too complicated for them to do since there is no manual. The man throws the lock key.

Go to the left side of the train depot foyer. Use the key in the control panel. The instructions are in a language unknown to Kate.

Look at the sign on the right above the broken phone. Go out of zoom mode and use the cell phone. Dial the emergency number from the sign - , then press 'send'.

Listen to the automated message: A. Press 4 for Barrockstadt lock. To raise water, level press 1 and to lower water level, press 2.

Press star to confirm procedure. The message states that the technician is on holiday and is not available to help.

Ok, let's do it manually. Look at the control panel - Press 4, 2 and then star. This lowers the water level and opens the lock.

Go to the barge couple and Kate will tell them that the lock is now open. Watch the barge move. Go back to the control panel and see the barge in low water level in front of you.

Lock closes, water level rises bringing the barge up and the other lock opens. The barge moves parallel to the train.

Cross to the side by the train and talk to the barge couple about help. They say to attach chain to train and the barge will pull the train.

The man throws the chain. Attach hook on chain. Watch the chain gets hooked on the train and the train pulled close to the wall. Go to the wall and on the way Professor Pons calls to say that the lecture on Youkols is to start at the main hall.

Listen to the lecture. Go to the laboratory. Laboratory - Pick up and read about the Legend of the Ivory Ark from the desk.

The legend centers on an ark made from mammoth tusks that brought a tribe of Youkols and a herd of mammoths to an island they call Syberia.

Every 50 yrs. A hundred years ago, the ark returned with no carcass on board and speculations about the meaning of this arose.

Pick up the mammoth toy doll from the desk. Talk to the Professor about the mission. He thinks Hans left in search of the Youkols. Go to the winding machine, turn the wheel and pull the lever.

Enter the coach and place the mammoth doll back on the display table or Oscar will not move the train. Talk to Oscar again about the mission to get him going.

To get pass the wall:. Ticket office - The train moves closer to the wall and then stops. Exit to the right side of the coach. Go talk to the ticket man - Oscar at the building.

He needs a visa to go any further and usually an authority is nearby to give such authorization for passage. Go to the back of the building and try a lock door behind the building.

Wall entryway - Go to the door on the wall seen on the left side of the building. Enter and climb the metal steps. Take the ramp at the bottom of the screen to the other side of the giant door.

Enter the observation room of the border patrol. Border patrol office - Talk to Captain Malatesta, a Hitler like version of the border patrol.

Ask about mission. He will not release any visa because of an enemy spying on him. He has been observing this spy for years. Ask about Hans and find out that the gate is one of Hans work before he left the university town.

Look in the telescope and see a dead tree - the Cossack spy. Look at the desk and see a broken pair of eyeglasses and 2 wineglasses. Place the Yangala-Cola powder in one of the wine glass green residue at bottom and then add wine to both glasses.

Kate gets the Captain to dink the wine with the eye acuteness drug. He looks on the telescope and realizes his wasted years. After Kate's attempt to raise his spirits, he gives the exit visa.

Ticket office - Give the exit visa to Oscar and get another ticket departing from Barrockstadt for place unknown.

Train coach - Give the ticket to Oscar. The train travels to land unknown. Watch another well-done graphics display - the sway of the weeds when the train passes.

Exit the coach at the right screen. Go to the front of the train and Oscar will call Kate over. As usual, Oscar will give excuses why he cannot help Kate look for a winding machine.

Go to the left screen to the end. Industrial Complex:. Worker Automaton - Climb the leg of the giant worker automaton. Pick up the Komkolzgrad voice cylinder , Hans' plan for the worker automaton and the handle from the locker above the bed.

Turn right to the control panel of the automaton. Insert the handle in the slot at the center of the panel. Click on the top part of the slot twice to move the automaton towards the train.

Push the red button to wind the train up. Click twice below the handle to return the automaton to original position. Exit the automaton. Find the Hand Bandit:.

Hand Bandit - A man comes out of the train coach and runs to the building. Enter the building and see that the door is locked.

Go to the coach, into the bedroom and see a tied up Oscar. Oscar was attacked and his hands were stolen. Pick up the metal shears on the floor left behind by the hand bandit.

Go to the display area and play the Komkolzgrad music cylinder. Listen and learn that Hans worked for the Russians and made contribution by replacing the workers with automatons.

Worker Automaton - Exit the coach and go back up the automaton. Move the automaton forward once. Go out and jump over to the ledge.

Building - Look inside the building through a hole on the wall. Enter and go forward. Look close at the metal shelving on the left and pick up a spark plug.

Look through the 2 windows. The door is locked. Go back out to the automaton and return it to the original position. Exit and go to the other end of the ramp, pass the train.

Pull lever at the end of the ramp to raise the mine elevator. Enter to go to the mine. Mine - Look at the generator to the left.

Insert the spark plug between the metal plates and then pull the lever at the left. Light comes on. Enter the mine and note a ventilation duct on the right.

Move forward until the other elevator. Turn to the right passageway and climb the metal steps. Look close at the automaton sitting in front of an organ setup.

Pick up the screwdriver. Go back out and try the metal door by the overhead monitor. Monitor room - Go to the left of the screen and look close at a metal sign by the ladder.

It is a picture of a head. Use the screwdriver to remove the plate. Climb the ladder. Enter the door to the left and see the hand bandit watching the monitors.

He is Serguei Borodine, director of this complex. He raves about converting the workings of the complex into one giant organ and needed the hands for his organist.

He built the whole complex for Helena Romanski, a singer. He has a room dedicated just for her room was lowered to be accessed. They reached a compromise, for Kate to bring the singer there and he will give the hands back.

Exit and see a monorail on the right. Finding Helena:. Helena's room - Enter the lowered room and then go forward.

Look in the drawer. Look at the scrapbook of Helena. See a picture of the director with admirers behind him one looks like Hans greeting Helena.

She sang with Frank Malkovitch, the tenor that Kate's mom is dating. Get the cell phone, press the up arrow until Mom's number comes up and then press send.

Kate asks her mom about Helena and Frank said that she was ill and went to rest in a spa called Aralbad. Enter the room and talk to Borodine about everything.

Kate might get a vehicle from the drunken fool at the space compound on the plateau. Go out the room and enter the monorail on the right of the screen.

Go the metal ramp at bottom of the screen. Go forward and climb the metal stairs. There are 2 ways to go, one up the stairs on the left to a foghorn that does not work yet and to the right.

Go right. Boris' quarters - Climb the steps and enter the quarters. See the former cosmonaut drunk. Talking to him is useless. Pick up the vodka bottle on the floor.

He goes out for air and watch him fall off the railing. Guess we have to get him conscious enough to talk. Go back inside the quarters and look at the open cabinet above his chair.

Poor Boris! Go outside and look at the control panel. Insert the key at right silver lock. Go down and around towards Boris and see a wheel by the railings.

Turn the wheel to open the water line. Go back to the control panel. Click above the inside vertical lever. Watch where the water flows. Move Boris to that area by clicking to the left of the horizontal lever and then click above the outer vertical lever.

Now, revive Colonel Boris Charov by clicking above the inner vertical lever. Talk to Boris about everything, especially about Hans and bird.

All Reviews:. Popular user-defined tags for this product:. Sign in or Open in Steam. Publisher: Microids. Franchise: Microids.

Share Embed. Read Critic Reviews. Add to Cart. About This Game Kate Walker, a young ambitious lawyer from New York, is handed what seems a fairly straight forward assignment - a quick stopover to handle the sale of an old automaton factory hidden in the alpine valleys, then straight back home to the US.

Little did she imagine when embarking on this task that her life would be turned upside down. On her expedition across Europe, traveling from Western Europe to the far reaches of Eastern Russia, she encounters a host of incredible characters and locations in her attempt to track down Hans, the genius inventor - the final key to unlock the mystery of Syberia.

Her voyage across land and time throws all she values into question, while the deal she sets out to sign turns into a pact with destiny.

Key Features A gripping script that goes beyond your imagination Rich and intriguing characters with detailed and realistic 3D environments Film-like camera angles, movements and framing Original and creative puzzles completely integrated into the scenario.

System Requirements Windows. OS: See all. Customer reviews. Overall Reviews:. Acquiring both, the pair eventually begin their journey eastwards, stopping at Barrockstadt, a failing university.

While Kate seeks a means for them to continue, she explores the establishment and soon learns more about Han's interests in a mysterious tribe of people known as the Youkol, who lived with and domesticated mammoths that reside on the titular island of Syberia inspired by the real-life location of Wrangel Island in Siberia , the last place on earth where mammoths survived.

Upon moving on, Kate's journey brings her to Komkolzgrad, a dusty Communist -era industrial mining complex run by the eccentric and somewhat crazy Serguei Borodine.

Finding that he stole Oscar's hands for his automaton organist work, she agrees to help him bring Helena Romanski, a washed-up opera singer who he is obsessed with, back to the complex to sing for him in order to get back the hands.

Helping out a drunk test pilot named Boris to fix one of Hans inventions - a clockwork flying machine - Kate gains his assistance in operating an airship that takes her to the Aralbad spa, only to discover that Helena has become disillusioned in believing she is too old to sing, prompting Kate to help her recover.

Returning to the mining complex with Kate, Helena performs for Borodine, only to be imprisoned by him in his desire to keep her at his side as his personal opera singer.

Refusing to allow this to happen, Kate rescues Helena, recovers Oscar's hands, and attempts to leave with both via the train. Although Borodine attempts to stop them, Kate makes use of some dynamite to thwart his efforts, killing him in the process, and allowing the train to continue onwards, reaching Aralbad.

Upon arriving, Kate finds Hans waiting at the spa, delighted that she has brought him the train and Oscar. Showing little concern for his sister's death, Hans signs the factory release papers without reading them.

Sokal's earlier game, Amerzone , is located in the same fictional universe and Syberia contains some references to it. Paradise , another one of Sokal's adventure games, has no connections to Syberia.

It does, however, use a similar interface and art direction. Syberia was a commercial success. Worldwide sales of the overall Syberia series had topped 1 million units by , [17] and rose to 3 million by , before the release of Syberia 3.

While awarding the game, the editors of Computer Gaming World called Syberia "the most emotionally rich adventure game since the great Sanitarium and a worthy reminder of how rewarding this struggling genre can be when put in the right hands.

In , Adventure Gamers named Syberia the 15th-best adventure game ever released. In , the Syberia series website was relaunched. The Nintendo DS port took heavy criticism, receiving a 3.

From Wikipedia, the free encyclopedia. Not to be confused with Cyberia video game or Siberia. For other uses, see Syberia disambiguation.

EU : 28 March NA : NA : 25 November NA : 20 December NA : 27 February WW : 3 December Retrieved 20 January Until recently Eastern Europe and Russia were closed off from the outside world and we heard very little about them.

That's what fascinated me and inspired me to create this journey. Archived from the original on

Siberia Game Video

Syberia 2 pc Longplay Desktopversion anzeigen. Rezensionen ohne Themenbezug. Schau in die aktuelle 10 Euro Verdienen. Daraus ergibt sich unweigerlich die Frage des Warums. Auch die Anklänge an reale Weltgeschehnisse - allen voran die Atomkatastrophe in Tschernobyl von - gefallen, ebenso wie das diesseits von S. Die Dschungelcamp 2012 Gewinner Hintergründe sehen wirklich toll aus, sind sehr detailverliebt, wirken aber oft starr und leblos. Hat das Amt von seinem Vater übernommen. Jodi Forrest.

Hans' workroom - Turn to the left of the metal steps to the very end room - delivery room. See Oscar hanging on a metal bracket. Go to the back of the setup and turn the lever to lower Oscar.

Talk to Oscar. Oscar is model XZ made to be a train engineer and drive a special locomotive that is at the station. Ask specifically about the train, automatons have additional soul auxiliary as oppose to robots.

Use the assembly to construct them by using the punch card that has the record of Oscar's body design. Note the color of wood Oscar is made up of.

Go out to the next room. Delivery Area - Look at the metal canister taken from the shed outside and realize that it is heavy for Kate to carry.

Turn the wheel of the automaton forklift. Watch it take the canister and bring it to the big round container at the center of the assembly line.

Assembly line - The assembly line must be turned on. Go to the right corner of the factory. Enter the door, go to the machine by the window and pull the metal chain on the machine.

A hamster comes out and turns the wheel cage around, this in turn turns the big water wheel outside the factory. Pull the lever to bring power to the factory.

Control panel - Climb metal stairs to the left of Anna's office. See control panel of the production line.

Insert Oscar's punch card in the slot at bottom center of the panel. Pull down the lever for assembly line 3 only one that works at bottom right and the light will turn on.

The lever on the left of the punch card selects the skin tone of Oscar - flip the lever to select tan light brown color selections are in order: tan, white, dark brown and mottled brown.

Pull the lever at right of punch card slot to start production. Go down and pick up the finished wooden legs from the end of assembly line 3.

If correct, the complete production steps from picking up the wood, cutting, drilling and finished product is seen.

If incorrect choice of color is done, only the drilling and delivery of finished feet is shown. Select a new color on the console then.

Hans' workroom - Give Oscar his feet. Oscar attaches his feet, gives his thumbs up and leaves to look for his train.

Go out to the compound. Train - Go in the train by the ramp across the station ticket booth. Talk to Oscar about the mission and he says that you need a ticket to take the train.

The ticket office is now open, go there immediately. Ask about the mission and get a ticket for the mechanical railway - destination unknown.

You also get a document from the Notary about needing a stamped approval by the recognized permitting authority access to the mechanical train, which includes the coaches, accessories and driver.

Oscar says to not lose it and that it is needed for further inspection later. To get to the other side of the train station, 2 ways are available - the overhead ramp or through the train itself.

Enter the train and see Oscar. Talk to him about everything. Exit the train and go to the other side of the station.

On the other side is a janitor sweeping the pavement and a device that has a lever and a wheel. Exit the train station.

Getting the train moving:. Exit the station and compound. Go to the Notary to get the train permit approved. Look at the reception desk at the approval stamp.

Place the train transit permit on the pad. Open the hat of the automaton stamp and pour ink in the open hat. Press red button.

Take the now approved train permit. Give him the approved train release permit and then the train ticket.

He will not accept the ticket because the departure requirements are not completed. If any of the valuable items on the display case in the next room is not properly placed, the train will not be able to depart.

Place the Hans and Anna mechanical toy at the center round stand. Place the mammoth toy doll on the rectangular base at table.

Place the music cylinder and Valadilene voice cylinder in the display cabinet. Once the mechanical toy is on the center stand, the cylinders can be inserted in the slot at the base of the stand and replayed.

Look at the bedroom at right and see that Kate's luggage is at the foot of the bed. Give Oscar the ticket again.

Oscar cannot completely fulfill his function of running the train because he was not programmed to know how to wind up the train. Train winder - Go out of the coach and exit to the right of the train to the other side of the depot.

Go down to the bottom of the screen. Turn the wheel to show a pole with a telescopic key. Pull lever beside the machine to open the cover on the train covering a keyhole.

The train is automatically wound up. Turn the wheel again to pull the telescopic key in. Enter the coach.

Give Oscar the train ticket again. Watch the wonderfully created train ride. Talk to Oscar and find out that the train needs to be wound up again.

He will stay inside because the humidity affects his working. Oscar, see you later alligator. In a while, Kate Walker.

Exit the coach on the left of screen. Find a Train Winder:. Stationmaster - Talk to the Stationmaster standing by the riverbank, specifically about the mission and bird.

He says that there is something by the wall that might help wind up the train. He is proud of the variety of birds in the ornithological collection but has problems with the Cuckoo birds from Amerzone.

The lay eggs on other species' nest and pushes the other eggs out. The mechanical eagle that collects the cuckoo eggs from other nests is up a ramp on a rail.

He cannot climb the ramp anymore due to vertigo and a fall from the ramp. Pick up the hook from the sandbar. Go back. Ramp - Take the overhead ramp to the other side of the train, take the path to the left side and see the aviary and further on crates by a closed door.

Go back, turn right and see birds on the floor beside the ramp. The birds stop Kate from climbing the ramp. Wall - Cross to the other side via the coach.

Go to the right screen and walk forward until the end of the path, pass the destroyed buildings. Note the river to the left of the depot.

Kate will look at the contraption by the platform on the left and say that it is similar to the winding machine in Valadilene.

Has to find a way to get the train there. Find a way to bring the train to the wall:. Go back and Oscar yells that he has something to say to you.

Enter the coach and Oscar will say that there is a message for you. The rectors of the university want to talk to the one in charge of the train.

Exit the train, left, left and walk over to the stairs. Take the stairs on the right of the screen. Turn left on the depot foyer.

See a Lock control panel that needs a key and a broken phone for help at the side. Go back and walk to the opposite end of the foyer. Go down the stairs and see a barge.

Barge - Talk to the couple specifically about help. They agree to tow the train to the wall for dollars, if the lock is opened so that the barge can pass through.

Go back and turn right to go outside. Climb the steps on the right to enter the University. Look at the mechanical bandstand at the center of the courtyard.

There is a gold egg missing on a balance on one of the doors. Talk to the student leaning by the tiger statue. Rectors - Enter the building and look at the mammoth skeleton.

Walk to the left passageway and enter the door at the end of the hall. Talk to the 3 'distinguished' rectors of the university specifically about Hans and money.

Hans was a student there 50 yrs. He studied Paleontology especially about Mammoths. He made the bandstand and a lot of other renovations in the university.

Alexander Valembois brought a lot of birds for the collection from Amerzone. They will pay Kate if she can fix the bandstand in the courtyard Hans made.

It is rusted and maintenance instructions are missing. Exit the room and enter the other door in the left hallway to the library.

Find a way to enter the bandstand or the case of the sauvignon grapes:. Library - Go to the table at the foreground with a student studying by it and pick up the book on Amerzone.

Read about the red Amerzone cuckoo and its partiality to Sauvignon grapes, gorging itself to drunkenness.

Take the stairs on the left, go to the bottom of the screen and climb the ladder. Take the inverted book on the right side of the shelf. Read the Illustrated Dictionary of Plants and Mushrooms.

Learn that the Yangala-Cola mushroom enhances eyesight acuteness. Exit the library and go to the right hallway from the giant mammoth skeleton.

Professor Cornelius Pons - Talk to the Professor studying a mammoth skeleton. He is a professor of Paleozoology. Ask him about Hans and about the Sauvignon grapes.

He and Hans bonded on their passion on mammoths during his schooldays. Hans told him about the mahout mounted mammoth doll.

As for the Sauvignon grapes, he thinks it is a tropical shrub and to ask the stationmaster for the location of the shrub here at the University.

Go back out of the building. Go to the stationmaster. Train coach - Take the mammoth toy doll off the table. Go back to the professor at the University hallway.

On the way, confront the Stationmaster standing by the bridge again about the grapes. He still evades about knowing the grapes and refers you to the paleontologist.

Give him the mammoth doll. He got very excited and will study it in his laboratory. Follow him to his laboratory.

Laboratory - Look close at the cabinet to the left of the door. Pick up the Barrockstadt voice cylinder from the second to the bottom shelf.

Go towards the professor. Pick up the Yangala-Cola powder and test tube holder from the lab bench at bottom right.

Rectors - Enter the room at the end of the left hallway and ask the rectors about sauvignon grapes. They babbled about it for a while and Kate summarized the talk that there is a sauvignon shrub being cultivated by the stationmaster in the garden, the harvest is made into wine in the paleontologist's lab and the rectors enjoy the fruits of the labor once a year.

That fact is to be kept secret for fear of being fined by the authorities. Go back to the stationmaster. He will open the door to the garden.

Follow him to the garden by crossing the overhead pass and go forward until the door to the garden. The stationmaster tries to justify himself.

Garden - Enter the garden and go forward until a shrub with red fruits. Pick up some sauvignon grapes. Exit and go to the train coach.

Train coach - Insert the Barrockstadt voice cylinder in the base of the central stand with the Hans and Anna dolls on top if the dolls are not on top, the cylinder player will not function.

Listen to Anna giving Hans the news about their father's death, the war, her work and the wish for him to come back.

Exit the coach on the right screen. Ramp - Give the sauvignon grapes to the Amerzone cuckoos that block the ramp.

The birds move away from the ramp. Climb the ramp. Look at the nest on the mechanical eagle and take the cuckoo's egg using the test tube holder.

Go back to the University courtyard. On the way, the stationmaster gives as an apology a bottle of Barrockstadt Sauvignon wine.

Turn the wheel and enter. Go down the ladder and pull the lever to start the automaton violin players. Listen to that haunting music.

Go to the rectors. Rectors - Talk to the rectors about the money. They give the money. Bring the train to the wall:. They want the lock open now.

It is too complicated for them to do since there is no manual. The man throws the lock key. Go to the left side of the train depot foyer.

Use the key in the control panel. The instructions are in a language unknown to Kate. Look at the sign on the right above the broken phone.

Go out of zoom mode and use the cell phone. Dial the emergency number from the sign - , then press 'send'. Listen to the automated message: A.

Press 4 for Barrockstadt lock. To raise water, level press 1 and to lower water level, press 2. Press star to confirm procedure.

The message states that the technician is on holiday and is not available to help. Ok, let's do it manually.

Look at the control panel - Press 4, 2 and then star. This lowers the water level and opens the lock. Go to the barge couple and Kate will tell them that the lock is now open.

Watch the barge move. Go back to the control panel and see the barge in low water level in front of you. Lock closes, water level rises bringing the barge up and the other lock opens.

The barge moves parallel to the train. Cross to the side by the train and talk to the barge couple about help. They say to attach chain to train and the barge will pull the train.

The man throws the chain. Attach hook on chain. Watch the chain gets hooked on the train and the train pulled close to the wall.

Go to the wall and on the way Professor Pons calls to say that the lecture on Youkols is to start at the main hall.

Listen to the lecture. Go to the laboratory. Laboratory - Pick up and read about the Legend of the Ivory Ark from the desk.

The legend centers on an ark made from mammoth tusks that brought a tribe of Youkols and a herd of mammoths to an island they call Syberia.

Every 50 yrs. A hundred years ago, the ark returned with no carcass on board and speculations about the meaning of this arose. Pick up the mammoth toy doll from the desk.

Talk to the Professor about the mission. He thinks Hans left in search of the Youkols. Go to the winding machine, turn the wheel and pull the lever.

Enter the coach and place the mammoth doll back on the display table or Oscar will not move the train. Talk to Oscar again about the mission to get him going.

To get pass the wall:. Ticket office - The train moves closer to the wall and then stops. Exit to the right side of the coach.

Go talk to the ticket man - Oscar at the building. He needs a visa to go any further and usually an authority is nearby to give such authorization for passage.

Go to the back of the building and try a lock door behind the building. Wall entryway - Go to the door on the wall seen on the left side of the building.

Enter and climb the metal steps. Take the ramp at the bottom of the screen to the other side of the giant door. Enter the observation room of the border patrol.

Border patrol office - Talk to Captain Malatesta, a Hitler like version of the border patrol. Ask about mission.

He will not release any visa because of an enemy spying on him. He has been observing this spy for years.

Ask about Hans and find out that the gate is one of Hans work before he left the university town. Look in the telescope and see a dead tree - the Cossack spy.

Look at the desk and see a broken pair of eyeglasses and 2 wineglasses. Place the Yangala-Cola powder in one of the wine glass green residue at bottom and then add wine to both glasses.

Kate gets the Captain to dink the wine with the eye acuteness drug. He looks on the telescope and realizes his wasted years. After Kate's attempt to raise his spirits, he gives the exit visa.

Ticket office - Give the exit visa to Oscar and get another ticket departing from Barrockstadt for place unknown.

Train coach - Give the ticket to Oscar. February Archived from the original on August 13, Retrieved October 28, September 17, Archived from the original on October 28, Archived from the original on April 11, Retrieved May 19, Archived from the original on March 9, Retrieved July 22, March July 24, Archived from the original on August 14, Paris : Gamasutra.

June 9, Archived from the original on March 23, CBS Interactive. Adventure Gamers. The New York Times. Archived from the original on February 14, USA Today.

Archived from the original on 27 November Retrieved 26 November PC Gamer US. Computer Gaming World : 83—86, 88, 89, 92— Archived from the original on February 7, The Electric Playground.

Archived from the original on March 8, Computer Games Magazine : 58— Archived from the original on April 4, Game Developers Conference.

Archived from the original on July 3, Archived from the original on June 4, See in-game help for detailed instructions. Minimum Requirements:. Use your time management skills to run farms from Africa to Antarctica is this farm fresh sequel!

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Siberia Game Ebenso erhältlich: Syberia II! Kürzliche Rezensionen: Sehr positiv (47) - 91 % der 47 Nutzerrezensionen der letzten 30 Tage. Syberia - Aralbad Heim, Spiele, Science Fiction, Jugendstil, Umweltdesign, Schneekönigin,. More information. Siberia (game). Find this Pin and more on. Syberia 3 setzt die Geschichte fort, welche mit Syberia 2 im Jahre eigentlich bereits ihren Abschluss gefunden hat. Kann das Adventure. Syberia - Aralbad Heim, Science Fiction, Jugendstil, Umweltdesign, Siberia (​game) Syberia 2 Pc Spiele, Planeten, Steampunk, Filme, Städtisch, Fantasie. Siberia Game Seiner Schwester hatte er über die Jahre mehrmals Nachricht von seinem Verbleib und zuletzt Konstruktionspläne für einen Zug mit automatischem Zugführer zukommen lassen. Auf ihrer Entdeckungsreise durch Europa, Beste Spielothek in Eisemroth finden Westeuropa zu den entlegensten Gegenden Ostrusslands Casinoone, begegnet sie einer Heerschar an unglaublichen Charakteren und Schauplätzen bei ihrem Versuch Hans den genialen Erfinder ausfindig zu machen - der finale Island Force Spiel um das Geheimnis von Syberia zu entschlüsseln. Alle Rezensionen:. Systemanforderungen Windows. Weitere Einrichtungen sind ein Gasthof, eine Siberia Game und eine Anwaltskanzlei. Sprache ändern. Beliebte benutzerdefinierte Tags für dieses Produkt:? Christian Erickson. Nett - das kann aber auch nichts daran ändern, dass das Rätsel-Gameplay unbeschreiblich belanglos ist. Melden Sie sich anum dieses Produkt zu Ihrer Beste Spielothek in Horstmersch finden hinzuzufügen oder als "Nicht interessiert" Ing Diba Paydirekt markieren. Beim Versuch, letztere Ball einem Felsen zu bergen, rutschte Hans ab und schlug mit dem Kopf auf den Felsboden auf.

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Kigis says:

es kann das Leerzeichen schlieГџen...

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